Silk Surge is a 2D silk-traversal game: aim, attach, swing, and climb through ruined vertical spaces. Runs are short, readable, and built for keyboard-and-mouse precision.
The fantasy is simple — a small spider, pale silk, and momentum. The design goal is a high skill ceiling from timing, route knowledge, and conserved swing energy rather than upgrades or loadouts.
How it is made
The playable build is a Next.js app with a Phaser 3 + Matter.js traversal runtime. Levels are authored in an in-browser editor, stored as JSON, and themed with a Ruined Spire art kit plus procedural fallbacks. Shared map-best ghosts support race-style playtests.
Development is iterative and public-facing: ship small branches, stub content early, and correct in follow-ups. Process notes and a living control reference live under Docs; recent work is summarized in the Log.
Community
Feedback, route clips, and playtest discussion live on Discord. The public web build is the primary place to play for now.